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Never Give Your Characters What They Want

By K.M. Weiland | @KMWeiland

This week’s video shows how George Eliot delayed gratification to keep readers turning the 800 pages of her masterpiece Middlemarch.




Video Transcription: Boil fiction down to the essentials and what we often find at the core of a story is the main character’s desire for something. What your character wants is what fuels him through page after page of conflict. We’ve all heard the saw that without conflict, there is no story. But without frustrating the character’s ability to get whatever it is he wants, there can’t be any conflict.


George Eliot’s masterpiece Middlemarch is a hefty tome of 800 pages. Most modern readers stand agape at the mention of a book so large, especially one about quiet town life in 19th-century England. No explosions or high-speed car races in this book, and the hero isn’t out to save the prime minister from assassination or prevent another war with France. So how does Eliot keep her readers’ attention for so long? Quite simply, her book is a superb example of delayed gratification. Eliot absolutely refuses to give her characters what they want, right up until the end.


Most of the characters’ goals and desires are simple enough. Dorothea Casaubon and Will Ladislaw want to be together. The banker Bulstrode wants to keep others from learning about his criminal past. Dr. Lydgate wants to pay off his debts and live in harmony with his wife. Mary Garth wants her quasi-fiancĂ© Fred Vincy to start acting like a responsible human being. Eliot tantalizes readers by allowing the characters to get close to their goals, only to be pushed back once again. The result? Readers keep turning page after 800 pages to discover if, when, and how these characters will accomplish their goals and get what they want.


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Today, I’m honored to be hosted on the Conquering Writer's Block & Summoning Inspiration blog tour by Joanna Penn and Michelle McLean. Be sure to stop by their blogs to read the guest posts—and to sign up for a free giveaway of the CD!


Don't Bind Your Creativity With "The Rules"


Inspiration vs. Determination








Related Posts: What Characters Want: The Art of Frustration


The Necessity of Conflict


Why Your Character's Motive Matters

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Story by K.M. Weiland

Tags: Characters , conflict , goals

11 comments

  1. Galadriel October 6, 2010 2:25 PM

    Yeah, if I was gentle to my characters, half the things in the story would never happen.

  2. K.M. Weiland October 6, 2010 3:01 PM

    Writers have to a lean, mean bunch of people, if we're gonna get the job done!

  3. Robyn Bavati October 6, 2010 4:57 PM

    Absolutely. But don't forget to give them what they want at the end - otherwise readers are left frustrated and unsatisfied.

  4. K.M. Weiland October 6, 2010 6:44 PM

    Yes, indeed, delayed gratification only means the culmination of the goal is put off. It has to come sooner or later - preferably later!

  5. Terry Odell October 7, 2010 8:20 AM

    The worst writing advice I got was from an early crit group leader who said, "Please don't have anything else bad happen to Sarah."

    Characters have to want something, regardless of how trivial, on every page, and as authors we must figure out ways to keep them from attaining that goal--or let them have it, but give the consequences an unexpected twist.

    Terry
    Terry's Place
    Romance with a Twist--of Mystery

  6. LTM October 7, 2010 1:21 PM

    ah--love coming here for my daily light bulb! :o) This is such a great point and what I'm currently trying to do w/WIP3... Just trying not to wear the reader out w/too much non-satisfaction, though. ;p Thanks, KM~

  7. Mohamed Mughal October 7, 2010 1:26 PM

    Your post really resonates with my WIP...I have a character who's looking for extraterrestrial intelligence, one who's fighting to expand the thematic scope of Genesis and another working single-handedly to defeat the growth of radical Islam. I don't know if any of them will get what they want...yet.

  8. Alexis October 7, 2010 5:28 PM

    This has always been my biggest problem as far as writing goes. When I first started writing, I was very good at putting my main character in a LOT of conflict; now, I don't know. I'm too nice, I suppose. I'm working on it, though. :)

  9. John Wiswell October 7, 2010 7:04 PM

    That's a useful guideline, but not a rule. Several of the best parts of The Wire feature one character getting what he/she wants, while others are in hot pursuit to take it from them. It provides emotional contrast, and sometimes necessary relief. In Tolkien's Hobbit, the dwarves get what they wanted, only to have to go to war to keep it, one of the most interesting narrative wrinkles in all Fantasy. For every Middlemarch, there are thousands of rubbish novels that mire themselves in unhappiness for the illusion of depth or essential conflict. Sometimes getting what the characters want makes it interesting. The rule is to keep it interesting.

  10. Elaine October 11, 2010 9:50 AM

    This is very helpful to me! i'm working on my first novel, and while I know what the characters want, I haven't given much thought to how they get it or even if they will. This adds a good depth to what I'm working on.

  11. K.M. Weiland October 12, 2010 11:11 AM

    @Terry: Writers are in the rather dichotomous position of needing to both love their characters and also put them through all kinds of trauma.

    @LTM: The key it to find a good ebb and flow. Allow the characters to fulfill lesser goals even in the midst of their inability to reach the larger one.

    @Mohamed: Sounds like a recipe for delayed gratification to me!

    @Alexis: Writers have to be lean and mean!

    @John: Definitely. As always, fiction is about balance. Sometimes the illusion of a character getting what he wants, or allowing the character to get what he wants, only to discover it's not all it's cracked up to be, can provide interesting situations in themselves.

    @Elaine: Speed bumps and roadblocks are a writer's best friends!

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